/*******************************************************************************
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

using System;
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(AtlasAsset))]
public class AtlasAssetInspector : Editor {
	private SerializedProperty atlasFile, material;

	void OnEnable () {
		atlasFile = serializedObject.FindProperty("atlasFile");
		material = serializedObject.FindProperty("material");
	}

	override public void OnInspectorGUI () {
		serializedObject.Update();
		AtlasAsset asset = (AtlasAsset)target;

		EditorGUIUtility.LookLikeInspector();
		EditorGUILayout.PropertyField(atlasFile);
		EditorGUILayout.PropertyField(material);
		
		if (serializedObject.ApplyModifiedProperties() ||
			(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
		) {
			asset.Clear();
		}
	}
}
